NZ government and the University of Canterbury have pooled investments to provide NZ$7million into the University’s Applied Immersive Gaming Initiative, which uses gaming technologies like virtual reality, augmented reality, social, and artistic concepts to improve public engagement with activities such as quitting smoking, increasing exercise and school learning. The research, to be conducted by Canterbury’s Human Interface Technology (HIT) Lab, will collaborate with international experts from NZ and around the world.
Exploring the Arts for Social, Cultural and Educational Value from Cradle to Grave
DDCA Webinar, 1-2pm AEST, Friday 9th October 2026 This webinar addresses this rich and important value of arts across the lifespan