NZ government and the University of Canterbury have pooled investments to provide NZ$7million into the University’s Applied Immersive Gaming Initiative, which uses gaming technologies like virtual reality, augmented reality, social, and artistic concepts to improve public engagement with activities such as quitting smoking, increasing exercise and school learning. The research, to be conducted by Canterbury’s Human Interface Technology (HIT) Lab, will collaborate with international experts from NZ and around the world.
Risky Business…
Our next Creative Matters edition on RISK will include a special section of your responses to the following questions: 1. How does the