NZ government and the University of Canterbury have pooled investments to provide NZ$7million into the University’s Applied Immersive Gaming Initiative, which uses gaming technologies like virtual reality, augmented reality, social, and artistic concepts to improve public engagement with activities such as quitting smoking, increasing exercise and school learning. The research, to be conducted by Canterbury’s Human Interface Technology (HIT) Lab, will collaborate with international experts from NZ and around the world.
Call for Contributions: Artistic Research in Practice
Calling for contributions to an edited book exploring the impacts of artistic research and practice-based research PhDs upon creative practice.