Inertia Creeps: Re-inventing Creative Arts Programs After COVID

Reflecting upon the current state of higher education in the arts, the pre-COVID lyrics from Inertia Creeps, a song by Massive Attack in 1998, come to mind. As the songwriter, Robert “3D” Del Naja, explained of the lyrics, “It’s about being in a situation but knowing you should be out of it, but you’re too fucking lazy or weak to leave”. The inertia of online learning has been “creeping up slowly” on creative arts programs for more than 20 years; indeed, the University of Phoenix Online offered the first online degree program as early as 1989.

By Dr Chris Carter and Associate Professor Beata Batorowicz

Reflecting upon the current state of higher education in the arts, the pre-COVID lyrics from Inertia Creeps, a song by Massive Attack in 1998 (Massive Attack, 1998), come to mind. As the songwriter, Robert “3D” Del Naja, explained of the lyrics, “It’s about being in a situation but knowing you should be out of it, but you’re too fucking lazy or weak to leave” (Del Naja, 1998). The inertia of online learning has been “creeping up slowly” on creative arts programs for more than 20 years; indeed, the University of Phoenix Online offered the first online degree program as early as 1989 (Harasim, 2000).

There is a need to re-evaluate our underpinning assumptions about our student’s learning behaviour, needs and expectations … it is now time to fully embrace the notion of andragogy over pedagogy as the foundation upon which to develop a student-centred Creative Arts curriculum

Students now have access to more online learning material than ever before. Often that  learning material is being shared by some of the most knowledgeable and skillful practitioners in the world. Additionally, subscription model pricing has drastically reduced the cost of accessing quality learning materials. The Interaction Design Foundation, for example, was founded in 2002 and boasts as many as 115,614 online students. For a flat monthly fee, students can access a personal mentor, online courses, masterclasses and a range of other services (“The Interaction Design Foundation,” 2021). Other online educators, such as Animation Mentor, founded in California in 2005, provide individual mentorship in the form of critique sessions (“Animation Mentor,” 2021). As discussed later in this article, an online critique presents challenges exacerbated by the absence of tangible in-person exposure to creative artifacts. In the wake of COVID lockdowns, the mass of online learning services has rapidly increased, bringing a change in student attitudes to learning, particularly around attendance and synchronous learning activities. While asynchronous learning can improve the equity of access to learning materials, it can result in reduced student engagement and active learning opportunities afforded by synchronous learning (Sweetman, 2021).In short, creative arts programs are in a situation they should be out of and need to avoid being too lazy or weak to adapt.

The focus on andragogy within creative arts curriculum therefore, prompts and potentially advocates for the learner’s own positioning and experience that enables a conceptual, psychological and emotional self-grounding amidst a COVID/post-COVID context(s)

In a COVID/post-COVID world, there is a need to re-evaluate our underpinning assumptions about our student’s learning behaviours, needs and expectations. We argue that it is now time to fully embrace the notion of andragogy over pedagogy as the foundation upon which to develop a student-centred Creative Arts curriculum. In short, where pedagogy has been primarily concerned with children’s education, in contrast, andragogy is concerned with the education of adult learners. Andragogy places the student at the centre of the learning experience and is based on six assumptions about the adult learner (1) the need to know, (2) the learner’s self-concept, (3) the role of experience, (4) readiness to learn, (5) orientation to learning, and (6) motivation (Cochran and Brown, 2016). 

Within the current higher education climate, these six adult learner assumptions align with the creative artist-researcher’s self-directed process of knowledge discovery driven by creative curiosity and their own bespoke line of enquiry. As the adult learner progresses through a student-centred approach, the development of the learner’s self-concept and more specifically within this context – the creative artist identity/ies is enabled. These learning behaviours are made prominent by a current culture of immediate online information availability and open access across industry, as well as educational sectors (Ali, 2020). The focus on andragogy within creative arts curriculum therefore, prompts and potentially advocates for the learner’s own positioning and experience that enables a conceptual, psychological and emotional self-grounding amidst a COVID/post-COVID context(s).

With this being said, it is also important to acknowledge the ‘swift’ shifts that had to be made from on campus studio-based learning to online (and even home-studio) focussed programs across specific creative arts discipline areas under the COVID climate. This redirected online learning focus had come with its own downfalls within some creative arts programmes. These downfalls included the experiential, physical and tangible engagement of creative works being ‘lost in translation’ through the virtual screen. In terms of the latter, these creative works were altered and recontextualised – often making some studio critiques and creative artefact assessment or doctoral examination processes challenging. More broadly speaking, the virtual interactions often resulted in zoom fatigue, a decline in mental health through general experiences of isolation (Judd et al., 2021) as well as having limited opportunities to physically showcase works in galleries or other creative sites.

Although not all these factors can be entirely avoided under this current context, our emphasis on andragogy within creative arts programs, is a means of urging creative program development to focus on working with its current climate rather than against it. In doing so, this will encourage a distilling process of what we do best as creative educators – to guide, mentor and facilitate the creative and critical processes for other creative artists and to assist them in shaping, refining and empowering their own practices and their artistic agency/ies.

References

Ali, W., 2020. Online and Remote Learning in Higher Education Institutes: A Necessity in Light of COVID-19 Pandemic. Higher Education Studies 10, 16–25.

Animation Mentor [WWW Document], 2021. URL https://www.animationmentor.com/about (accessed 9.30.21).

Cochran, C., Brown, S., 2016. Andragogy and the Adult Learner. CreateSpace.

Del Naja, R., 1998. Massive Attack – Friendly Fire.[ WWW Document], 2021. URL https://www.innerviews.org/inner/massive.html (accessed 9.30.21)

Harasim, L., 2000. Shift happens: online education as a new paradigm in learning. The Internet and Higher Education 3, 41–61. https://doi.org/10.1016/S1096-7516(00)00032-4

Judd, M.-M., Spinelli, F., Szucs, B., Crisp, N., Groening, J., Collis, C., Batorowicz, B., Willox, D., Richards, A., 2021. Learning From the Pandemic: The Impacts of Moving Student-Staff Partnerships Online. Student Success 12. https://doi.org/10.5204/ssj.1774

Massive Attack, 1998. Inertia Creeps.

Sweetman, D.S., 2021. Making virtual learning engaging and interactive. FASEB BioAdvances, 3(1), pp. 11-19. https://doi.org/10.1096/fba.2020-00084

The Interaction Design Foundation [WWW Document], 2021. . The Interaction Design Foundation. URL https://www.interaction-design.org (accessed 9.30.21).


Dr Chris Carter is a Senior Lecturer and Discipline Convenor in Design and Interactive Technologies in the School of Creative Arts at University of Southern Queensland. His current research focus is on animation aesthetics and the convergence of film and game technologies for virtual production. Dr Carter has recently published in Animation: An Interdisciplinary Journal (2021); Social Enterprise Journal (2020); International Journal of Computer Graphics and Animation (2019) and his most recent funded research project involved the design and development of a full-body human photogrammetry system for use in a virtual production pipeline.

Associate Professor Beata Batorowicz lectures in Visual Arts and is currently the Associate Head (Research) in the School of Creative Arts at University of Southern Queensland. As a Polish-born Australian contemporary artist and academic, Batorowicz’s work explores visual narratives (fairytales, mythology and folklore) that address gender, human-animal relationships and educational arts practices. Batorowicz has recently published in Animals (2021); Student Success (2021); Biography (2020) and Arts and Humanities in Higher Education (2018) and is also a recipient of two USQ Citations for Outstanding Contributions to Student Learning (2016, 2018).

More from this issue

More from this issue

By Professor David Cross — School of the Damned is not the type of anodyne name we usually associate with international art schools. With faintly Hammer House of Horror overtones, this alternative educational programme was founded in 2014 by a group of UK-based students “as a reaction to the increasing financialisation of higher education”.[i]
By Professor Cat Hope — I am always glad to hear a representative from the Australian Academy for the Humanities (AAH) in the media, speaking so articulately for better support of the humanities in higher education and demanding recognition of the humanities as key to a healthy society.

As the landscape of higher education continues to shift in response to COVID-19, alternate art schools have become a competitive option for prospective university students. Comparisons between alternate art schools and Australian university degrees may focus on economic and structural differences, yet another key consideration necessitates that education systems support and protect students’ wellbeing.

This text is an edited transcript of an interview between Swedish-based academic and artist Maddie Leach and David Cross. It specifically examines differences between the Swedish and Australasian art school models and questions whether the pre-conditions exist in Scandinavia more broadly for alternative education models to flourish at the expense of the current university-based system.

One of the noticeable disconnects between creative arts higher education and industry is that we train many more artists than our sector can support. For our graduates, this situation is often experienced as a personal failure … Recent research on musicians’ mental health and well-being tells us that training and industry cultures can be detrimental to musicians’ health both during their studies and after graduation. We might have continued to gloss over these limitations were it not for COVID, which has highlighted how unworkable many people’s creatives lives became without the option to work as normal.

In Australia we train artistic Higher Degree students in the creative arts – it is one of the things we do best … As part of this process, we sometimes work with critical theory, applying it to the making of creative works. The exegesis which underpins this process offers the chance to be both convergent and divergent at the same time. The Orpheus Institute in Ghent, Belgium offers a compelling example of an approach to research and post graduate study in music practice.

“What is to be done?” is a provocative demand employed by a number of diverse actors to call for change. Vladimir Lenin’s political pamphlet (1901), Barry Jones, our own former politician on the state of modernity (1982), and the Russian art collective Chto Delat, with a mission to combine political theory, art and activism are a small smattering of manifestos calling for change.